The first update is here!
If you are using the itch.io app, updates should be applied automatically. If you are using your browser, you have to redownload the game.
There is a new slider in the unit behaviour settings, to adjust the
skill of a unit. 50% is the default skill value. The skill value will
only affect ranged units at the moment, but I will
implement something for default units, too. The more skill a unit
has, the more accurate will their shots be.
Zombie survival can be started from the main menu or you can build a base in the custom battle editor and fight with other units against the zombies. Zombies will spawn from the edge of the map and airdrops will drop random weapons and support equipment. Zombies are available in other gamemodes, too.
Stone age faction
The stone age faction is in game! They will get some more content in future updates, but the basics are implemented:
- Bone baton
- Stone spear
- Stone axe
- Stone battleaxe
- Stone hammer
- Stone knife
- Stone sword
- Wood baton
- Wood baton with stones
- Wood stick
The first weapons, armor and units from the WW2 faction are in game.
Weather is back in! Depending on the biome there will be snow or rain.
There are two new biomes: Snow plains and snow forest.
A demo version is now available. All medieval weapons are unlocked
and a few modern weapons, too. You can play the custom battle editor and
conquest, but the other modes are locked.
- Units will avoid large heaps and try to fight along a line.
- You can now change your equipment while waiting for respawn in conquest and king of the hill.
- Fixed the offset of units from the ground. They are now placed directly on the ground.
- Ranged units in guard mode will find a new target after their first one died.
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