ok bro just tell us how to download it after you upload it and I love this game but can you make the player ride things like horses and stuff like that
I got some ideas for the game! hope these features come very soon..
1. Standby - a feature that should make your troops or the enemies to standby/remain in their place. ( Good for making a roleplay like defend or ambush roleplay).
2. Health Indicator - a feature that when you look at your allies you see their remaining health.
3. More Locations - add some new locations like Swamp Land where the walking speed is decreased, Towns where theres already soldiers and your just gonna raid them.
4. Vikings - a unit that carry deadly axe and round shield, should have alot of health that acts like though defense.
5. Monsters - the game should have monsters too! like Huge bugs and Spiders, minotaurs and undead horsemens like those
I run out of ideas....seriously?!! :v i will post more in the future.... even though those feature are kinda hard to code or add.. ill wait for them... if theyre not added, its ok.. maybe theyre not really suited for the game. :D
In 5 hours, I will publish the full release with all content unlocked. The links will stay the same, I will just update the builds. The full release doesn't mean the end of development. It's the big start! There are many things I want to add and to improve: ->Optimize the game ->Controller support ->Adjustable keys ->More biomes/buildings/units ->Traps ->Special knights ->Ingame rewards(special weapons/decorations) ->Procedural battles ->2 or 3 new gamemodes ->Level bundles ->… So stay tuned, there is much stuff on the way. The game will stay free(pay what you want). Big thanks to those, who donated! You guys really support my work. And also thanks to those, who reported bugs and suggested features that I might bring to the game in the near future. Happy Playing
Great game, and I have some ideas and problems for you.
1. I can't delete units, even when selected. I am on a Mac OS.
2. Add enterable houses like another comment said, and make a village defense/assault mode where if all houses are destroyed, you lose/win.
3. I think an axe + shield guy would be good, and make the shield round like a viking if you add this.
4. Defense siege where you defend the king.
5. Controls editing, my mouse doesn't let me right and left click at the same time because it is terrible, and I can't throw things because of it. Maybe add an option to make it toggle with right click.
Hello Fappymeals ! I Thanks you for enjoying his game. I'm not JNI, but I will still anwser to you.
- Well, the lagg occured while playing depend of what you do with the game, some units are laggy when placed in numbers, like catapult, ballistas, war elephant, and do not forget that you can play the game at reduced graphics : you can reduce them in the launcher.
- JNI will of cours continue the updates after the officien release, the best is still yet to come.
- Arrows and volt moves pretty fast, if you have a small screen, you can down the game's slow to see the projectiles flying, sometimes, it is just hard to see bolt for me as well, they are just fast.
This game is awesome! The only thing that bothers me is just poor optimalization, And the war elephants should have more health , because when i throw 1 pike the elephant is dead. But, as i said, this game is awesome! I also want to know if you would add a first person mode, so i could just look through the eyes of my own unit :)
I'm glad you like it. Thank you for your feedback. I will optimize the game in the next few weeks. The elephants have much health, but there is just a bug that throwing spears/pikes will kill units directly. And there is already a first person mode on it's way for the next update.
The War Elephant is supposed to have 800 Health, so you should not one shot it, even with a spear, and I guess that a first person mode gameplay should be added in the next updates.
Please add more Buildings, like can you add castle walls and castle Towers so you can build your own castle? and small enterable village houses, please?
and traps, spike traps, falling stone traps and stuff.
1. if you Place a certain amount of units (100 i Think) everyone walk past eachother, ignoring the enemy and keep Walking.
2. if you Place anything under a Tower and start the battle then go back to custom battle its on the Tower, i dont know if this is supposed to be because its my way to get ballista on to the Towers. if you remove this then please make it so that you can Place ballista on a Tower.
3. if you Place 20 catapult or ballista in a row they fly up into the skies, but glitch number 2 fixes this because if you Place them in the sky then start the battle and then go back into the custom battle they are on the ground again.
I just registered on itch.io to send that comment on your game, well, I'm a recent itc.io user, and I like to download random creator's game to test it, I usually never feedback until I find the game's can be amazing, and when I see, the creator is active on feedback and take note of what of all the testers says, I actually love this game, I saw it far away from the game list, then I Immediatly downloaded it. After playing for hours testing bunch of random fact, I saw a lot of thing that could be changed and I have to test even more the game, I'm about to do a huge feedback about the game, I know that this feedback will probably take some of the other people's idea and feedback, but before that, I've got a request for you, if you could send me the informations down bellow, it would greatly help me to whrite down and create this feedback :
- The health ammout of each unit ?
The damage ammount of each unit ?
The range ammount of each unit ?
The firerate ammount of each unit ?
Is the health of the Horse and the Elephant seperated from the guy who's riding it ?
The health of all the buildings ? ---> ( all wood towers - castle tower - castle wall ect...)
Anyway, I saw that the official release is in 9~ days now, and I really would like from you to upload the very last fixes on it before this, or even, I hope I could finish it fast ._.
Also, if you agree my request up there | I could test what I need to test, to make that feedback, I wish you'll do, and if you want to, send me the details on my Email : babale06@hotmail.fr
Really thank you for your feedback! It's a good idea to write down all the stats from the units. I will add this information ingame, too. You will receive my email in a few minutes.
truly an amazing game. really fun to play and I'm very addicted to it! it's the TABS that I always wished for XD
Bit of lag which is expected on some low-ish end devices, but your clean-up system deals perfectly with it! Well done on that! Also, is there a way to deselect troop placement? Right now, the only way I could do it is placing the player and then I can select troops without placing. As well as that, the menu which pops up to enable guard mode which you talked about doesn't appear for me.
Now for an idea (I couldn't resist): How about a custom unit, like with the player equipment, where you can choose what a unit has
No. I am not using Mac OS. My screen resolution is 1366 x 768. I also play on fastest graphics. I used several melee units, both red and blue, but the menu did not pop up. Hope this helps!
Is ranged combat fully implemented or is it still being worked on?As you cannot really aim.
Also is at any point going to be a siege-defence as there is only attack currently(you can still "garrison" in the castle though only the enemies can have a king at the moment)
Another idea would be to add a bodyguard "trait" they will always protect-follow the king and not leave him alone to be sniped easily
And how about stationed troops like in a siege battle i wouldn't want their militia to storm out the castle which leads to the idea of a gate(which someone mentioned)
And last of all have to say I love this game and most games made on unity engine :D
A. Can you please improve the way the character faces and the camera angle?
2. Can you please add a way to fix the error in deleting troops in OS X?
#C. Could you please give "Player" ranged weapons to go with or without the Melee
- CHARACTER IDEAS
1. machinegunner- half as much damage and accuraccy but 1.25X range as archer
2. Dog/Bear- attacks any and all animals on sight (animals first, people second) [to combat the OP elephants]
3. Seige Tower- 18 allies, 2 floors (1st floor: 9 swordmen with shields, 2nd floor: 9 Bowmen) add more kinds if ya want
4. Castle Gate- we both know that the castle is WAYYYYY to vulnerable, needs more defense
5. Battering ram- to break said gate (gate first, vehicles second, and people last)
6. Village map- grassland with lots of houses (courtesy of my brother)
7. Sniper- 0.2 shooting speed 5X range, 10X damage, -50% health (compared to archers)
8. Assassin- like unarmed unit, but 10X faster in movement speed and equiped with knife (make it one hit kill, and throwable, 10 extras)
9. Cannon- B*TCHES. LOVE. CANNONS.
10. Guy throwing potatoes- 100X damage -50% range 100X shooting speed and 1 health [compared to ballistas] (I REALLY FRIKKIN LOVE 'TATOES, its up to you to add this ridiculous character XD)
Ok, I think I could make the camera angle adjustable.
Yeah I'm working on the problem. But it's difficult to fix without an output log.
You can pick up ranged weapons and I'm working on a new equipment panel at the moment to start a battle with ranged weapons.But I won't add modern weapons, that would fit to the game.The other ideas are really good and I wrote them on my list to choose which I will implement in the new future.
About the problems with deleting units, please answer these questions to help me fixing the bug:
-> After you wanted to delete a unit, will it appear then you press play?
-> Can you select and destroy a single unit?
-> Will the selected unit stay highlighted?
-> Are you using the right key combination? (command + backspace)
-> Can you select the unit you wanted to delete again?
-> Is there a unit which follows the cursor when you are trying to delete a unit?
There appears to be an error with deleting troops where I can't physically delete the troops. Is this a bug or am I just stupid? (I'm selecting and hitting the delete key)
could you make it able so that you can Control crossbows, bows, catapult, elephants and Everything else? Like if you put down a war elephant or ballista you can press "play as" and then you Control the unit? That would be awesome if you could do that.
just a side note: maybe you could make a class button in the equipment tab? There you can chose between infantry, ranged, siege and everything else? Just a suggestion so that you don't need to come up with everything yourself :
Yeah, I have to find a solution for that problem. The things is, I don't want to add an algorithm like A* to make the AI walk around objects because the game is so minimalistic.
I found out that in custom battle the red team is always stronger than red, I gave red less troops (15) and blue (20) all pikes and shield, red won please fix this
and another question, I seen your devblog when is the next update? I can't wait to test the war elephants and castles so I can help this game out by reporting glitches while having fun on this pretty good game!
I have also encountered this problem once. I think it happened when I tried to pick up a weapon when I already had one. I was also using a spear, and possibly tried to pick up another spear. The invisible spear still functioned though and reappeared when I threw it.
Hey I'v got some Ideas for some units, Here's a list. And a desc i guess.
1: Dual Wield Swordsman - A unit with 2 swords
2: Assassin - A dagger (Less range) That has 1.5 Speed (Lets say the normal sword/spear have 1 speed. Its the simplest way i could put it)
3: Dwarf - Smaller unit, with different classes eg: Dwarf Speer, Dwarf sword.
4: Knight - Its a Unit but armored, Like its where you hit the armor but does not effect the unit
(Its Kinda Not relistic but yea!)
5: Mage - Ranged unit it has a Staff that summons a Orb that goes above the target then turns it into a mini cloud then A Bolt comes down!
Thats it, I will share with you any thing i come up with, And not on twitter or any thing rather than Itch so other Devs looking for ideas can see this. and maybe take this into there game, =D
Also Nice model for the new Castle. And the OutPost Tower. I like it!
Also with the mage, If your going to do teirs, well the Lower one could just be fire and the Mediam,esc i put before and the elite one Could have a separate name Necromancer (This ability has a time limit) Basicly when every a unit kills one unit then the necromancer would change it to its team but will change color depending on what team, Blue- Purple Red- Orange but if only if its in range Then it would have to wait Like 25sec And it would have a side Ability. Like a Bad one, (Fire or something), =D
Hey, So i have a lot of ideas, Again, Sorry, But this May be a lot, And i just wanted to say, Your one of the best Dev's out there, You respond so fast =D others would take like a Month to Respond, Any to the ideas,
Idea 1: So Like i said yesterday, About the Structures and the reinforcement System, I was thinking about the campaign that you announced on IronGames 45's 2nd comment, Where you said the campaign was nearly complete but It would be cool for Custom Maps With structures for the maps instead of the Normal flat maps, Example: The Huge castle with a ton of Houses with A bridge, Talking about it, Is Water going to be added? and if it is, Is it going to be placeable or just like trees, Its going to need a seed for it?
Idea 2: Just incase for Really old Pc's and the game might not run. It would be kinda cool to be a 2d Version of the game where There would be like Ancient warfare 1, Or as a test idea you said when it came out first. Like where there would only be you and about 4-8 Bots versing you, =D Or if you want to keep it the same, Like with allies.
Idea 3: Similar With Idea 2. If you don't like the 2d games inspired by Command and conquer you could do a Bird eye view of the Game! Also, A Map Would be cool! but, How would you even Scripted it?
Just something: I like this game better than Tabs, The fact that you can control Your own unit! Thats epic!
Idea 4/Question: I'v used unity before And the default 'Setting' Involve Shaders, Why are they not enabled, I know their a Fps problem but that's only effects when there's to many Objects in the game!, So could you put a Shader Effect on it? Please? =D
End: Well, I wanted to say Thank you for creating this! It was a Great idea for this game. Sorry if this is kinda harsh but when u started making the game did you have any douts?
To idea 1: the campaign is already finished, BUT I will add bridges, houses and other structures to the gamemode you suggested.
I think it would be cool to have some different and interesting maps. I don't know if I want to add water, but other structures will be placeable. At the moment, trees are only in the custom battle editor and they are using a seed like the rocks and the grass.
To idea 2: I already thought about to bring this game to mobile platforms, but it's nearly impossible in terms of performance.
But a 2D version would be quite cool. This is something I would do after the full release of the main game.
To idea 3: A bird view/map would be really easy to code :) I will think about it.
To idea 4: I'm not sure wether I understand you correctly, I'm using the default unity physically based shader and a few custom ones.
I think you want some image effects. This will be the last thing I want to add. I'm not 100% sure if they would fit into the game, but I could at least give the option to enable them.
To the end :D: Thank you! To be honest, as I finished Ancient Warfare 1, I was really unhappy with the result and I thought nobody would play it. But to my surprise it was successful and it has 10000 downloads until now. And I knew I could improve nearly everything. And I started to develop Ancient Warfare 2 and I think I will not regret it :)
Again thank you very much for your great feedback, ideas and inspiration.
You pushed my development these days!
Btw, I changed the units to only cause damage while they are attacking and the wood parts of spears won't cause damage furthermore.
And the first towers are in game. If you have twitter you can follow the development there: https://twitter.com/jannik_jn
Anyways feel free to contact me again or ask if something is still unclear.
Also another idea, It would be cool for like a some sort of reinforcement system for like a bit a time after a start of a battle Units Appear Or off Men of war Assault squad 2, you have points, theres button were you can press it, then press a part of the screen then units of your choice appear at the end of the map and head towards the point you clicked before on the screen, after that the points will go down for eg: 4 Swords for 250 Points Max 1500?
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ok bro just tell us how to download it after you upload it and I love this game but can you make the player ride things like horses and stuff like that
There is much more stuff comming to this game soon. And yes, you will be able to ride horses and elephants!
You can download the full release now on this site.
Full relise geht nicht (404)
The official time is 5pm UTC. So keep calm and wait until I post the full release, please.
Full relise geht nicht (404)
I must download the game again???
Keep calm, the full release will take some time to upload, I will post when it's ready
guys how to download the full release
Hello
The full release of the game will be realased at 5PM UTC time. Please wait for it.
the page for full rl is not work
Hello
The full release of the game will be realased at 5PM UTC time. Please wait for it.
the page for full release is 404
Hello
The full release of the game will be realased at 5PM UTC time. Please wait for it.
I got some ideas for the game! hope these features come very soon..
1. Standby - a feature that should make your troops or the enemies to standby/remain in their place. ( Good for making a roleplay like defend or ambush roleplay).
2. Health Indicator - a feature that when you look at your allies you see their remaining health.
3. More Locations - add some new locations like Swamp Land where the walking speed is decreased, Towns where theres already soldiers and your just gonna raid them.
4. Vikings - a unit that carry deadly axe and round shield, should have alot of health that acts like though defense.
5. Monsters - the game should have monsters too! like Huge bugs and Spiders, minotaurs and undead horsemens like those
I run out of ideas....seriously?!! :v i will post more in the future.... even though those feature are kinda hard to code or add.. ill wait for them... if theyre not added, its ok.. maybe theyre not really suited for the game. :D#FULLRELEASEHYPETRAIN #FULLRELEASEHYPE #ANCIENTWARFARE2 #AW2SUGGESTIONS #AW2FUN
Hey, thank your for your ideas!
To 1: This will be in the full release. You will be able to change the behaviour of a selected unit.
To 2: Interesting idea, but the health is quite unrelevant because most weapons are one hit.
To 3. Already on my long term list, there will be more biomes.
To 4 + 5: I'm still not sure wether I want to add mosters/fantasy units to the game, but I write any suggestion on my list to decide that later.
Very hyped for the full release!!!
Awesome game here are some of my ideas:
1. Add the Ability to use bows or ride on horseback/elephants
2.Be able to customize your character/units
3.Add a Chariot
4.Add Spawners (The player can modify the spawner they placed Ex: how many units it spawns per minute, max units it spawns etc...)
5.Add squads (Ex: a squad of 4 will stay together and follow their leader) or add batallions (You get to be the leader or another unit)
Hey, I'm glad you like it.
I will add the possibility to ride animals later.
In the full release you will be able to use ranged weapons and siege weapons.
Chariots are on my long term list.
4 and 5 are good ideas, I've added them to my long term list.
Ok, also I think that you can place an ally king in siege or make a gamemode called defense
In 5 hours, I will publish the full release with all content unlocked.
The links will stay the same, I will just update the builds.
The full release doesn't mean the end of development. It's the big start!
There are many things I want to add and to improve:
->Optimize the game
->Controller support
->Adjustable keys
->More biomes/buildings/units
->Traps
->Special knights
->Ingame rewards(special weapons/decorations)
->Procedural battles
->2 or 3 new gamemodes
->Level bundles
->…
So stay tuned, there is much stuff on the way.
The game will stay free(pay what you want). Big thanks to those, who donated! You guys really support my work. And also thanks to those, who reported bugs and suggested features that I might bring to the game in the near future.
Happy Playing
The game will be publushed at 5 PM --> UTC <-- so not now , in 4 hours ! Stay alive !
I think it will be earlier, but definitely before 5pm UTC
I cannot play full release
It isn't released yet. Today, 5pm UTC is the full release.
it seems like a good game but wont work maybe cuz of my pc being vista if so can u pls make it that it works on it too
Hello cocolain, this is a real good game, trust me on this point.
Vista is like a kind of Windows, did you try to download the two windows versions yet ? It could works.
Yes all but none of them work been trying all day
You need Windows xp sp2 or higher to run it.
You can try to install the latest .net version for windows vista
Great game, and I have some ideas and problems for you.
1. I can't delete units, even when selected. I am on a Mac OS.
2. Add enterable houses like another comment said, and make a village defense/assault mode where if all houses are destroyed, you lose/win.
3. I think an axe + shield guy would be good, and make the shield round like a viking if you add this.
4. Defense siege where you defend the king.
5. Controls editing, my mouse doesn't let me right and left click at the same time because it is terrible, and I can't throw things because of it. Maybe add an option to make it toggle with right click.
Keep up the good work mate!
Thank you for your feedback!
The bug should be fixed with the next update in 10 hours.
The rest is all on my lomg term list. Don't worry, adjustable keys will come really soon after full release.
And in addition, the axe + shield guy do already exist, aswell as the siege mode, which allow you to defeat a king you placed (red king).
Hello Fappymeals ! I Thanks you for enjoying his game. I'm not JNI, but I will still anwser to you.
- Well, the lagg occured while playing depend of what you do with the game, some units are laggy when placed in numbers, like catapult, ballistas, war elephant, and do not forget that you can play the game at reduced graphics : you can reduce them in the launcher.
- JNI will of cours continue the updates after the officien release, the best is still yet to come.
- Arrows and volt moves pretty fast, if you have a small screen, you can down the game's slow to see the projectiles flying, sometimes, it is just hard to see bolt for me as well, they are just fast.
And I will of course optimize the game after full release to allow larger battles.
how did you control war in budles, turn into first person ?
One bundle is just to spectate. The first person mode will be added tomorrow, so you can't use it right now.
omg!! first person mode??!! that would be a cool perspective for the game itself!! :D
This game is awesome! The only thing that bothers me is just poor optimalization, And the war elephants should have more health , because when i throw 1 pike the elephant is dead. But, as i said, this game is awesome! I also want to know if you would add a first person mode, so i could just look through the eyes of my own unit :)
I'm glad you like it. Thank you for your feedback. I will optimize the game in the next few weeks. The elephants have much health, but there is just a bug that throwing spears/pikes will kill units directly. And there is already a first person mode on it's way for the next update.
Awesome! I'm glad that you replied to me :) Can't wait for the first person mode :D
Probably a stupid question, but how do you delete troops? Is it just the undo button?
To delete troops, there is 3 ways :
- Hold your click to select multiple NPC.
- Simply click on 1 NPC and press DEL.
- Press the Undo button if you have done it before a first "play".
The War Elephant is supposed to have 800 Health, so you should not one shot it, even with a spear, and I guess that a first person mode gameplay should be added in the next updates.
Thanks for reporting to JNI
Please add more Buildings, like can you add castle walls and castle Towers so you can build your own castle? and small enterable village houses, please?
and traps, spike traps, falling stone traps and stuff.
There are more buildings and traps planned after the full release.
some bugs:
1. if you Place a certain amount of units (100 i Think) everyone walk past eachother, ignoring the enemy and keep Walking.
2. if you Place anything under a Tower and start the battle then go back to custom battle its on the Tower, i dont know if this is supposed to be because its my way to get ballista on to the Towers. if you remove this then please make it so that you can Place ballista on a Tower.3. if you Place 20 catapult or ballista in a row they fly up into the skies, but glitch number 2 fixes this because if you Place them in the sky then start the battle and then go back into the custom battle they are on the ground again.
:P
Thank you for reporting those issues!
The third one is already fixed and I will fix the other two for the next update, too.
Does any one have trouble getting ride of NPCS? I can't get it to work btw how to get full version
Which trouble do you have with the NPCS ? You cannot get the full version until the official release, in now [5 days 7 hours & 50 min].
I think I have to add some kind of tutorial ingame...
Maybe a "How to play" topic in game, with some picture of the game to show how to do it ?.
Yep, I'm stating to create it now.
for some reason when i go in all that happens is the screen comes up and nothing will work when it is clicked
That could be a unity problem... Which OS do you use?
windows 10
I'm using it, too.,But I have updated the unity engine for the next update, so let's see if it will work after the next update
I just downloaded unity maybe that is the problem
You don't need unity to execute it. That won't solve your issue.
Hello-
- Click on "Download now Name your own price"
- No thanks, just take me to the download.
- Choose your version.
I found a bug, Where when you deselect more than 2 Towers One tower gets its Textured messed up!
I noticed it while I was playing, just launch the game your playing, the "missing texture" will dissapear, it will only have to be fixed later.
I already fixed that bug. It will be patched on 6th december. Anyways, thank you for reporting.
Hello JNI
I just registered on itch.io to send that comment on your game, well, I'm a recent itc.io user, and I like to download random creator's game to test it, I usually never feedback until I find the game's can be amazing, and when I see, the creator is active on feedback and take note of what of all the testers says, I actually love this game, I saw it far away from the game list, then I Immediatly downloaded it. After playing for hours testing bunch of random fact, I saw a lot of thing that could be changed and I have to test even more the game, I'm about to do a huge feedback about the game, I know that this feedback will probably take some of the other people's idea and feedback, but before that, I've got a request for you, if you could send me the informations down bellow, it would greatly help me to whrite down and create this feedback :
Anyway, I saw that the official release is in 9~ days now, and I really would like from you to upload the very last fixes on it before this, or even, I hope I could finish it fast ._.
Also, if you agree my request up there | I could test what I need to test, to make that feedback, I wish you'll do, and if you want to, send me the details on my Email : babale06@hotmail.fr
Really thank you for your feedback! It's a good idea to write down all the stats from the units. I will add this information ingame, too. You will receive my email in a few minutes.
truly an amazing game. really fun to play and I'm very addicted to it! it's the TABS that I always wished for XD
Bit of lag which is expected on some low-ish end devices, but your clean-up system deals perfectly with it! Well done on that! Also, is there a way to deselect troop placement? Right now, the only way I could do it is placing the player and then I can select troops without placing. As well as that, the menu which pops up to enable guard mode which you talked about doesn't appear for me.
Now for an idea (I couldn't resist): How about a custom unit, like with the player equipment, where you can choose what a unit has
Again, awesome game!
Thank you for your feedback. It's really important.
Deselect troop placement should be the escape key.
The menu won't show even if you select a single unit? It should not show up on siege units, ranged units and buildings.
Yeah, really good idea. I will think about adding this to the game.
To investigate the unit panel problems, I have 3 questions:
> Are you using Mac OS?
> Which screen resolution do you use
> Can you try to place just one melee unit and click on it, that should bring up the menu for sure :D
Thank you!
No. I am not using Mac OS. My screen resolution is 1366 x 768. I also play on fastest graphics. I used several melee units, both red and blue, but the menu did not pop up. Hope this helps!
Yes it's helpful. I will look into it.
Thank you for your feedback.
1. I'm still working on the ranged weapon and there will be the possibility to aim.
2. I want a gamemode after release, which is something with resapwn, capture, defense...
3. The bodyguard idea is really good, thanks for that!
4. You can select a unit or multiple with the same settings. A small window will show up where you can set the guard mode toggle on.
They won't move to far targets then.
5. Thank you for your words. The unity engine is awesome!
A. Can you please improve the way the character faces and the camera angle?
2. Can you please add a way to fix the error in deleting troops in OS X?
#C. Could you please give "Player" ranged weapons to go with or without the Melee
- CHARACTER IDEAS
1. machinegunner- half as much damage and accuraccy but 1.25X range as archer
2. Dog/Bear- attacks any and all animals on sight (animals first, people second) [to combat the OP elephants]
3. Seige Tower- 18 allies, 2 floors (1st floor: 9 swordmen with shields, 2nd floor: 9 Bowmen) add more kinds if ya want
4. Castle Gate- we both know that the castle is WAYYYYY to vulnerable, needs more defense
5. Battering ram- to break said gate (gate first, vehicles second, and people last)
6. Village map- grassland with lots of houses (courtesy of my brother)
7. Sniper- 0.2 shooting speed 5X range, 10X damage, -50% health (compared to archers)
8. Assassin- like unarmed unit, but 10X faster in movement speed and equiped with knife (make it one hit kill, and throwable, 10 extras)
9. Cannon- B*TCHES. LOVE. CANNONS.
10. Guy throwing potatoes- 100X damage -50% range 100X shooting speed and 1 health [compared to ballistas] (I REALLY FRIKKIN LOVE 'TATOES, its up to you to add this ridiculous character XD)
Ok, I think I could make the camera angle adjustable.
Yeah I'm working on the problem. But it's difficult to fix without an output log.
You can pick up ranged weapons and I'm working on a new equipment panel at the moment to start a battle with ranged weapons.But I won't add modern weapons, that would fit to the game.The other ideas are really good and I wrote them on my list to choose which I will implement in the new future.
About the problems with deleting units, please answer these questions to help me fixing the bug:
-> After you wanted to delete a unit, will it appear then you press play?
-> Can you select and destroy a single unit?
-> Will the selected unit stay highlighted?
-> Are you using the right key combination? (command + backspace)
-> Can you select the unit you wanted to delete again?
-> Is there a unit which follows the cursor when you are trying to delete a unit?
Thank you for your time!
I will upload a version later. It would be very nice if you can test it then and report wether the bug is fixed.
Hi!
There appears to be an error with deleting troops where I can't physically delete the troops. Is this a bug or am I just stupid? (I'm selecting and hitting the delete key)
Ok, sounds like there would be an error. I don't know this error and I couldn't recreate it.
What OS are you using?
Can you select the units again, after you pressed the delete button?
Can you send me the "output_log.txt", which should be in the AncientWarfare2_Data folder?
janniknickel.info@gmail.com
Im using mac OS X, and no i cant keep selecting
It also doesn't appear to have a "output_log.txt" file either...
Ok thank you for reporting this issue. I will look into the problem.
Hey!
could you make it able so that you can Control crossbows, bows, catapult, elephants and Everything else? Like if you put down a war elephant or ballista you can press "play as" and then you Control the unit? That would be awesome if you could do that.
anyway, Amazing game and keep up the great work!
Thank you for your feedback. I want the siege weapons to be controllable. Maybe I will add controllable animals after release.
just a side note: maybe you could make a class button in the equipment tab? There you can chose between infantry, ranged, siege and everything else? Just a suggestion so that you don't need to come up with everything yourself :
I will add this feature. Great idea!
thank you
But it is still a really good game <3
Although you should make it to where the dudes cannot get stuck on rocks in tress and stuff
Yeah, I have to find a solution for that problem. The things is, I don't want to add an algorithm like A* to make the AI walk around objects because the game is so minimalistic.
Um excuse moi but how do you do 1st person in custom battles and how do you get level bundles If you can pls respond thnx
There is no first person mode, just a third person mode. You have to place a player from left flyin.
There are just two test level bundles at the moment. You should find them in the main menu if you click on level bundles.
Seriously addicting, really fun. No glitches, lagless. PERFECT!
Thank you for your feedback! Enjoy playing it.
When is the next Update Going be relesed?
Tomorrow or the day after tomorrow ;)
I found out that in custom battle the red team is always stronger than red, I gave red less troops (15) and blue (20) all pikes and shield, red won please fix this
Thank you for reporting this issue.
I have tested it myself and you are right. I will investigate the problem as soon as possible.
and another question, I seen your devblog when is the next update? I can't wait to test the war elephants and castles so I can help this game out by reporting glitches while having fun on this pretty good game!
The next update will be tomorrow or the day after tomorrow.
Please note that this is just a beta version and just a part of the content is unlocked. (I will unlock something new in the next update)
The full version will release on 6th December.
It's really helpful if you give me feedback. Thanks for that!
There's a bug where your weapon disappears.
Otherwise great game!
Thank you for reporting!
Can you give some details how the bug occurred, so that I can test and fix it?
I have also encountered this problem once. I think it happened when I tried to pick up a weapon when I already had one. I was also using a spear, and possibly tried to pick up another spear. The invisible spear still functioned though and reappeared when I threw it.
Ok that should not happen again because I changed the way how weapons are picked up and despawned.
Hey I'v got some Ideas for some units, Here's a list. And a desc i guess.
1: Dual Wield Swordsman - A unit with 2 swords
2: Assassin - A dagger (Less range) That has 1.5 Speed (Lets say the normal sword/spear have 1 speed. Its the simplest way i could put it)
3: Dwarf - Smaller unit, with different classes eg: Dwarf Speer, Dwarf sword.
4: Knight - Its a Unit but armored, Like its where you hit the armor but does not effect the unit
(Its Kinda Not relistic but yea!)
5: Mage - Ranged unit it has a Staff that summons a Orb that goes above the target then turns it into a mini cloud then A Bolt comes down!
Thats it, I will share with you any thing i come up with, And not on twitter or any thing rather than Itch so other Devs looking for ideas can see this. and maybe take this into there game, =D
Also Nice model for the new Castle. And the OutPost Tower. I like it!
Also with the mage, If your going to do teirs, well the Lower one could just be fire and the Mediam,esc i put before and the elite one Could have a separate name Necromancer (This ability has a time limit) Basicly when every a unit kills one unit then the necromancer would change it to its team but will change color depending on what team, Blue- Purple Red- Orange but if only if its in range Then it would have to wait Like 25sec And it would have a side Ability. Like a Bad one, (Fire or something), =D
Haha, you are like an idea spam bot.
Thank you, I will implement some of them!
You wish, I just like Talking About my ideas.... Also, I don't honestly do much :(
Hey, So i have a lot of ideas, Again, Sorry, But this May be a lot, And i just wanted to say, Your one of the best Dev's out there, You respond so fast =D others would take like a Month to Respond, Any to the ideas,
Idea 1: So Like i said yesterday, About the Structures and the reinforcement System, I was thinking about the campaign that you announced on IronGames 45's 2nd comment, Where you said the campaign was nearly complete but It would be cool for Custom Maps With structures for the maps instead of the Normal flat maps, Example: The Huge castle with a ton of Houses with A bridge, Talking about it, Is Water going to be added? and if it is, Is it going to be placeable or just like trees, Its going to need a seed for it?
Idea 2: Just incase for Really old Pc's and the game might not run. It would be kinda cool to be a 2d Version of the game where There would be like Ancient warfare 1, Or as a test idea you said when it came out first. Like where there would only be you and about 4-8 Bots versing you, =D Or if you want to keep it the same, Like with allies.
Idea 3: Similar With Idea 2. If you don't like the 2d games inspired by Command and conquer you could do a Bird eye view of the Game! Also, A Map Would be cool! but, How would you even Scripted it?
Just something: I like this game better than Tabs, The fact that you can control Your own unit! Thats epic!
Idea 4/Question: I'v used unity before And the default 'Setting' Involve Shaders, Why are they not enabled, I know their a Fps problem but that's only effects when there's to many Objects in the game!, So could you put a Shader Effect on it? Please? =D
End: Well, I wanted to say Thank you for creating this! It was a Great idea for this game. Sorry if this is kinda harsh but when u started making the game did you have any douts?
Thank you for your compliment!
To idea 1: the campaign is already finished, BUT I will add bridges, houses and other structures to the gamemode you suggested.
I think it would be cool to have some different and interesting maps. I don't know if I want to add water, but other structures will be placeable. At the moment, trees are only in the custom battle editor and they are using a seed like the rocks and the grass.
To idea 2: I already thought about to bring this game to mobile platforms, but it's nearly impossible in terms of performance.
But a 2D version would be quite cool. This is something I would do after the full release of the main game.
To idea 3: A bird view/map would be really easy to code :) I will think about it.
To idea 4: I'm not sure wether I understand you correctly, I'm using the default unity physically based shader and a few custom ones.
I think you want some image effects. This will be the last thing I want to add. I'm not 100% sure if they would fit into the game, but I could at least give the option to enable them.
To the end :D: Thank you! To be honest, as I finished Ancient Warfare 1, I was really unhappy with the result and I thought nobody would play it. But to my surprise it was successful and it has 10000 downloads until now. And I knew I could improve nearly everything. And I started to develop Ancient Warfare 2 and I think I will not regret it :)
Again thank you very much for your great feedback, ideas and inspiration.
You pushed my development these days!
Btw, I changed the units to only cause damage while they are attacking and the wood parts of spears won't cause damage furthermore.
And the first towers are in game. If you have twitter you can follow the development there: https://twitter.com/jannik_jn
Anyways feel free to contact me again or ask if something is still unclear.
I just noticed that in one of the Pack's You can see some of the locked units, Eg:
Slingshot.
Also Nice game, It would be cool if u could place down Structures for the Ai's to walk on, that would be epic =D, But its just a suggestion
Thank you for your feedback. I know that you can actually use locked units in the level packs. (Enjoy it :D)
The idea with the structures is really nice, I may create some destroyable towers for archers and other ranged units.
And I'm working on castles for the siege mode, I could add other stuff, too.
Okay, Is the castle going to be small, or like huge, (Where your units can go inside)
Also another idea, It would be cool for like a some sort of reinforcement system for like a bit a time after a start of a battle Units Appear Or off Men of war Assault squad 2, you have points, theres button were you can press it, then press a part of the screen then units of your choice appear at the end of the map and head towards the point you clicked before on the screen, after that the points will go down for eg: 4 Swords for 250 Points Max 1500?
About the castle size: I think I will add different types from small to large.
The other idea is really cool, it would be a nice spectate gamemode with interaction.
I will take look at this idea, thank you again!
also why are the game packs locked I can only play a costom battle
It's the main game mode. This is just a beta to get feedback, I won't unlock all in a test version.