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(+1)

Hey I'm going to make a video about this game! But I need to know how far are you in development?

Campaign is nearly finished, Gladiator mode is final.

Siege and Conquest need a few improvements and the siege mode is in development right now.

The units are locked, so you can at least see which are in development.

I'm looking forward to see you video!

btw the Spear is locked too

(+1)

I'm uploading a fix now.

(+1)

Why you put the Sword & Shield locked?

(+1)

Oh sorry, it was a mistake.

I had to unlocked all troops again because I added a system to manage different versions and I forgot to unlock Sword & Shield again.

I will reupload it in a few minutes to unlock them ;)

(+1)

I also noticed that the selection is bugged, it's not selecting where the white box is

Ok, thanks again for reporting.

Do you run the game in full screen mode?

Which resolution do you use?

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Yes I use full screen mode and I use 1600x1900 resolution

(+1)

Ok, I think it's a unity canvas scaling issue because all my values are correct and the selection is working, only the graphics are wrong. I will look into it, but I won't fix that problem until the update tomorrow.

(+2)

add muskets pls

Yessss! Its sad that the game is focused in the Ancient era, but it would be cool :D

But after adding the ranged weapons I thought it would be awesome to have this game with modern weapons :D

(+1)

I added hand cannons, they are just not in the beta.

(+1)

Hey if you put too many units in the game it says red wins instantly, could you fix this?

Oh, thanks for reporting.

Have you played the version with the [Update1] in the name?

Because I thought I have already fixed that bug...

Ok I found the bug and fixed it.

Update next tuesday, earlier is not possible, sorry.

That's fine, Thanks for fixing it!

(+1)

Great game! Well... I can't play with more than 140 units or my game crash... but thats still good! But i have a question: Why is the cav so weak? Like they get insta-kill from every unit in the game and rarely they kill someone. I would like to see when the cav have pikes (or spears) they would low their spears so they could first hit the enemy :)

(+2)

Thanks for your feedback! The idea with the spear horses is very good, thanks for that. The game needs some balancing in the next weeks.

(+1)

I would be cool too a split-screen option like a local multiplayer mode where one player is red and other is a blue (or both blue) :)

Obvious it would take more time so its a better idea to publish the Split-Screen after you tweak the principal stuff.

Good luck with this game :D

(+1)

Thx! Another great idea, but before I would implement a splitscreen mode, I want to add a lan mode and maybe a real multiplayer.

But as you said, I want to finish and polish the main parts of the game first and then thinks like splitscreen, lan and multiplayer.

If its just lagging try a Smaller resolution, It works for unity, becouse of the 'Camra setting' It only renders what you see, if u do a lower Res, it will have less time spreading the Images. =D

I want to love your game, but for some reason the only thing I can do on the Mac version is the Custom Battle. When is the (Full Release) coming?

The full version will release in about 4-6 weeks.

I'm looking forward to release a beta patch next tuesday(25th October) to fix the bugs of this version.

There won't be much new content because it's just the beta.

In the patch will be:

  • All bugfixes I did until now, like:
    • Units won't attack long ranged enemies
    • No blue horses
    • Many music bugs
    • Shield and weapon bugs
    • much more...
  • The new unit behaviour
  • Better performance
  • Maybe a few of the new units (There are currently 36 different units in development build)

This patch will make the game much more playable!

(+1)

I like this game, it's fun. It has the stuff I wanted in a game, melee fighting, mini wars with AI and Player controlled fighter, dismemberment that makes sense(not like if you swing a sword at the persons hand, the entire arm comes off) and much more. My only problem is that on Mac, it says to find the delete button to delete units but I couldn't find one so I thought it might be the Delete key on Mac but that didn't work either. So I'm probably either really stupid and couldn't find it or a glitch happened. If you can, can you tell me where to find the Delete button?

First of all: Thank you for your feedback!

I'm using Unity's default input system, so, I don't think it's a glitch...

This image shows the position of the delete key on a default windows keyboard:


This is the key I have used in Unity's input system.

I'm not sure if this is equal to a mac keyboard or how unity will handle this button if it won't exists, but I think a mac computer should at least have some key combination to simulate this key.

Google says that you will have to press the fn-key + delete key(The one with that you will remove text).

The only bug I know: You can't delete units while hovering the UI with your cursor.

I hope this will solve your problem.

(1 edit) (+1)

Nice game, but its broken. Could you please make the enemies go after the allies from a longer range. Also could you add crossbows for the player, and armoured units. That would be great!

Yeah I want to add crossbows and bows to the player. The enemy problem is fixed, but not in this beta version, I think I have to upload an update with the fix.

About the armored units: I haven't thought about this idea yet, but I will look into it!

(+1)

I like but not much like Ancient Warfare 1 style I like more action driven by self, but, okay, each with their tastes: D, do not let the Ancient Warfare 1 Back please :)

(Translated by Google Traductor :V)

Thanks for your feedback. I think it's really difficult to add self driven action, but I'm working on it.

And I will add more Ancient Warfare 1 gameplay, especially in the large campaign.

Ok :D

(1 edit) (+1)

I'm back! :v, lets test the game on Linux :D

Cool, please give me some feedback. I can not test it on linux at the moment.

(+1)

Already a great game but has some major bugs such as the A.I. not attacking each other unless they are like right next to each other. Other than that, a great game and very addictive.

Thanks for your feedback!

Yeah I'm currently working on the AI, the enemies aren't really intelligent...

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