Needs the player to be able to ride horses, needs melee elephants and ranged horsemen, and needs you to be able to control where you swing... you don't want to hear how much I raged when I swung super close to myself which gave me a disadvantage to spearmen and stuff...
Thank you for your feedback. You will be able to ride animals soon. And I'm working on a system with allows you to swing your weapon with the mouse movement
In the original Ancient Warfare, there are no allied units in the campaign, so I wanted to keep the campaign gameplay like the one in the first part. But I will add another campaign, once I finished the levelbundles
I think the next update will be around the 17th december. Next weekend is Ludumdare, so I will have some time for another project and after that I will fully focus on Ancient Warfare 2
And du u already know of this bug : If i kill a Ballista or catapult guy and i come near the ballista i get stuck and cant do anything would be great if this gets fixed soon :)
Thank you for your feedback. The bug is alrwady known but thank anyway for reporting. There will be level bundles soon, there I can add as many campaigns as I/You want.
I just saw a video on YT about this game and i instandly installed it :D This game is really awesome and i like the campaign. Keep up the great work ! P.S. Sry for my bad english :P
There will be a modern spin off for the modern stuff. An I really don't know wether I'm going to create a multiplayer. I need a few days to think about what to do next.
found a new glitch if you kill an enemy and there is spear trowher behind him and he trowhs his spear his spear gets stuck in the air and ou cant kill him because the spear pushes you back
Hey, thank you for your feedback and all the suggestions. It's just too much to respond to every single post from you, but I read them all and added some of that to my to do list. Happy playing!
one more idea that there would be not only to armies like blue and red add more armies like black grey green brown yelow and other colours maybe add napaleon time stuff and asia type stuf like samurais and ninjas add zombies and you now the dark peasent from t.a.b.s add someone like him .......
i have one more idea if anyone get shot with fire arow he gets on fire and dyes or sets other on fire and they all dye and wooden towers should burn to
my gladiator arena highscore is 61 who will beat it? i also find some bugs in gladiator arena like if i kill horse its sometimes goes flying and flys around arena or i kill horseman his weapon drops and bounces everywhere .. .. i suggest slower spawn rate because i got to 61 and my game just started laging thats why i died ;( and its just to fast i like this game i said what i hope you add last day when the game launched i realy like it ...... i want to add something to my ideas i want to see modern stuff like space wariors and stuff like an ability to drop meteors or acid rain that there would me house and wariors need to be in it because they would dye from acid rain and you need aces to control them show them where to go i will have some ideas later on i think you will be able to add stuf like this because i now you very good and you arent afraid of lots of work youre great creator jni!!!!
Really hoping you'll do something about the camera because the character is really in the way of the view and with a locked crosshair its hard to use the ranged weapons
No, I will need some time. Next weekend is Ludumdare and after that you can expect an update. But I will give some more details about the future of the game in my next devblog
i like game on the last day of the beta and now that full realse is out even thought some stuff is being worked on i like that how hard your working it hope v2 or v1.1 are good
Has been testing the full release for a while, here is all my ideas for future updates
1. New class ideas: Ninja, Samurai, Giant, Scout
Add in modifiers (stats) for different unit such (Giant has higher health, defense & attack but super low speed. Scout has fast speed but low everything else etc). You can also modify the main character so he can have more health or attack to create different scenario (1 vs army scenario where you have many health so will not die easily, this feature will also be useful for campaign mode where you can modify the character so the level is easier or harder.)
List of modifiers: health, attack, speed, defense, attack speed
3. Special abilities can be added in (invincibility for a while, fire resistance, slow motion etc.) this can be really complicated to be coded in.
4. Base on point 2 & 3, there can be bosses with super strong stats with special abilities such as immune to physical attack / range attack etc. in the campaign mode.
5. Add in more weapons and they should have different attack valve.
6. more armors can be added in with different defense valve
7. Based on point 5 & 6, weapons and armors can have special attributes (some sword give you speed boost, a set of similar armor give bonus defense)
8. Based on point 5 & 6, the tab where you choose what unit to place should be change. Instead of all possible combination of weapons with different shield / armor, there should only be [normal solder, horse rider, elephant rider, cannon / catapult / ballista operator] after selecting from the few, then you can choose main hand weapon, off hand weapon, armor, so this allow the player to have custom unit and as the creator you do not have to add every single combinations.
9. Durability of weapon / shield / armor
10. Survival mode where you need to survive as long as possible with stronger enemy each time, similar to gladiator arena but in survival mode there is bigger area to move in, there is also experience after killing enemy and level up increases your stats.
11. Add in Easter Eggs
12. Add in a new campaign mode where you lead your blue army, so there is 2 campaign mode, [one man army] & [fight together] (some bad name I have lol)
13. Once complete the level, show the time taken, enemies killed & some other things
14. There should not be one hit kill every time, except with super strong weapons, so attacking different body part can deal different damage, so head shot will be one hit kill.
15. The option to choose challenges (restrictions) in all mode such as no melee, no range, only head shot etc. These challenges should only apply on the player.
16. The player should be able to look in all direction, not only left and right, this is a really important point.
17. Last but not least, be awesome
These are just my ideas, I love to think a lot and very far in ideas for games that I like.
I will be glad if you can tell us what is your direction for future updates or the game and whether if you have a final goal for the game or just to continue updating.
Hi! I love your game; I've been lurking on your development since the Game Jam release, and it's great to see this get updated. Would it be possible to add z-axis rotation to the player head so I can look up/down? Also, is there first person view and if so, how do I switch to that?
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Needs the player to be able to ride horses, needs melee elephants and ranged horsemen, and needs you to be able to control where you swing... you don't want to hear how much I raged when I swung super close to myself which gave me a disadvantage to spearmen and stuff...
Thank you for your feedback. You will be able to ride animals soon. And I'm working on a system with allows you to swing your weapon with the mouse movement
I cant wait! thats the one thing that id like most so that melee combat is no longer mostly luck. Awesome job!
No problem mate. :)
Do you plan to eventualy release this on steam?
Yes I want to do this in the future. But I don't know wether steam supports pay what you want.
Please add some blue allies in campaign please!I keeping getting killed.I love this a lot but needs some allies.
In the original Ancient Warfare, there are no allied units in the campaign, so I wanted to keep the campaign gameplay like the one in the first part. But I will add another campaign, once I finished the levelbundles
How do you first person in this game?
Ya push C.
Is there going to ba a way to aim the ranged and siege weapons?
You can aim in the first person mode and catapults/hwachas have a marget marker, which you can control with r and f
how do you switch to first person?
Press "c"
Thank you. is there an estimate for the next update?
I think the next update will be around the 17th december. Next weekend is Ludumdare, so I will have some time for another project and after that I will fully focus on Ancient Warfare 2
The campaign is done :) I was hoping that i would fight together with some Survivors (Blue Allies). That would be great if you expand the campaign !
And du u already know of this bug : If i kill a Ballista or catapult guy and i come near the ballista i get stuck and cant do anything would be great if this gets fixed soon :)
Thank you for your feedback. The bug is alrwady known but thank anyway for reporting. There will be level bundles soon, there I can add as many campaigns as I/You want.
Alright :D
I just saw a video on YT about this game and i instandly installed it :D This game is really awesome and i like the campaign. Keep up the great work ! P.S. Sry for my bad english :P
I'm glad you like it!
PS: There is nothing bad to say about your english ;)
how I get level bundles?
As the text in the panel says, level bundles are comming soon. I will create an ingame downloader to provide more levels and small campaigns.
This game is awesome !!!
Thank you for sharing your video. There are many videos to watch for me :)
how do i download the full game? PLEASE
The downloads are above the comments. Enjoy playing!
i beated the game too i realy liked the campaign ;)
is it posible to kill the king?
No, you really should die
Fantastic Game! I am extremely impressed!
For the last level of the campaign, I used the Windows Magnifier program to make a makeshift scope for my handcannon. xD
gg
Glad you like it. Cheater :D
i entered the red kingdom yay!!!!!
you could add the thing that if you defeat the campaign you get some very strong and overpovered weapons and you can use them in custom batles
I will add some kind of rewards for tasks in the game
cool*
i got the ice spear in the campaign its coll i realy like the line coming out of it
you could add second campaign where you had to defend
I would provide something like that in levelbundles.
you could add robots or jetpacks or make map biger and add tanks ,cars,jeeps,planes,helicopters.... and i want to ask will you add multiplayer?
There will be a modern spin off for the modern stuff. An I really don't know wether I'm going to create a multiplayer. I need a few days to think about what to do next.
Is the game called Modern Warfare 2? No, Ancient Warfare 2.
whats funny about my its i run out of ideas and after five minutes i have more of them
found a new glitch if you kill an enemy and there is spear trowher behind him and he trowhs his spear his spear gets stuck in the air and ou cant kill him because the spear pushes you back
campaign is preety eazy if you reach 61 in gladiator arena ;)
i saw yesterday someone sad that he wants vikings but bro there are wikings just give a man round shield and an axe here you go a viking
who sad that there isnt anyone in fuckijng campaign? there is just reach level 28 bro ;)
Hey, thank you for your feedback and all the suggestions. It's just too much to respond to every single post from you, but I read them all and added some of that to my to do list. Happy playing!
Thank You!!!
ok i will post other of my sugestions from these five minutes ;) xD
one more idea that there would be not only to armies like blue and red add more armies like black grey green brown yelow and other colours maybe add napaleon time stuff and asia type stuf like samurais and ninjas add zombies and you now the dark peasent from t.a.b.s add someone like him .......
i found another bug in campaign when enemy shoots a bow sometimes arow is very long like from the enemy who shot it to like a border of the map
i have one more idea if anyone get shot with fire arow he gets on fire and dyes or sets other on fire and they all dye and wooden towers should burn to
sorry for my bad english i am Lithuanian ;)
my gladiator arena highscore is 61 who will beat it? i also find some bugs in gladiator arena like if i kill horse its sometimes goes flying and flys around arena or i kill horseman his weapon drops and bounces everywhere .. .. i suggest slower spawn rate because i got to 61 and my game just started laging thats why i died ;( and its just to fast i like this game i said what i hope you add last day when the game launched i realy like it ...... i want to add something to my ideas i want to see modern stuff like space wariors and stuff like an ability to drop meteors or acid rain that there would me house and wariors need to be in it because they would dye from acid rain and you need aces to control them show them where to go i will have some ideas later on i think you will be able to add stuf like this because i now you very good and you arent afraid of lots of work youre great creator jni!!!!
Really hoping you'll do something about the camera because the character is really in the way of the view and with a locked crosshair its hard to use the ranged weapons
there is first person wiew pres c bro
You can adjust the camera in the options.
HI JNI!!!!
ok bro cya
did you upload new update just asking i will ask this evry day
No, I will need some time. Next weekend is Ludumdare and after that you can expect an update. But I will give some more details about the future of the game in my next devblog
back
i like game on the last day of the beta and now that full realse is out even thought some stuff is being worked on i like that how hard your working it hope v2 or v1.1 are good
I'm glad you like it! I work hard to improve the game
An error occured while launching Ancient Warfare 2 Beta
Its last words were: application crashed. process exited with code 127
I'm on Linux
Thank you for reporting that issue. Could you explain what you did before the crash?
It crashes upon launch
And which Linux version do you use?
Manjaro KDE
bug: in king of the hills, the colour of counter is wrong
sure?The red bar should count down when the blue team has the flag
Kinda confusing.
I will change it
Has been testing the full release for a while, here is all my ideas for future updates
1. New class ideas: Ninja, Samurai, Giant, Scout
Add in modifiers (stats) for different unit such (Giant has higher health, defense & attack but super low speed. Scout has fast speed but low everything else etc). You can also modify the main character so he can have more health or attack to create different scenario (1 vs army scenario where you have many health so will not die easily, this feature will also be useful for campaign mode where you can modify the character so the level is easier or harder.)
List of modifiers: health, attack, speed, defense, attack speed
3. Special abilities can be added in (invincibility for a while, fire resistance, slow motion etc.) this can be really complicated to be coded in.
4. Base on point 2 & 3, there can be bosses with super strong stats with special abilities such as immune to physical attack / range attack etc. in the campaign mode.
5. Add in more weapons and they should have different attack valve.
6. more armors can be added in with different defense valve
7. Based on point 5 & 6, weapons and armors can have special attributes (some sword give you speed boost, a set of similar armor give bonus defense)
8. Based on point 5 & 6, the tab where you choose what unit to place should be change. Instead of all possible combination of weapons with different shield / armor, there should only be [normal solder, horse rider, elephant rider, cannon / catapult / ballista operator] after selecting from the few, then you can choose main hand weapon, off hand weapon, armor, so this allow the player to have custom unit and as the creator you do not have to add every single combinations.
9. Durability of weapon / shield / armor
10. Survival mode where you need to survive as long as possible with stronger enemy each time, similar to gladiator arena but in survival mode there is bigger area to move in, there is also experience after killing enemy and level up increases your stats.
11. Add in Easter Eggs
12. Add in a new campaign mode where you lead your blue army, so there is 2 campaign mode, [one man army] & [fight together] (some bad name I have lol)
13. Once complete the level, show the time taken, enemies killed & some other things
14. There should not be one hit kill every time, except with super strong weapons, so attacking different body part can deal different damage, so head shot will be one hit kill.
15. The option to choose challenges (restrictions) in all mode such as no melee, no range, only head shot etc. These challenges should only apply on the player.
16. The player should be able to look in all direction, not only left and right, this is a really important point.
17. Last but not least, be awesome
These are just my ideas, I love to think a lot and very far in ideas for games that I like.
I will be glad if you can tell us what is your direction for future updates or the game and whether if you have a final goal for the game or just to continue updating.
Thanks for reading until here.
Really thank you for your good ideas and feedback!
There is so much you suggested, I can't respond to every single one.
Anyways I write every suggestion on a long list and implement some things.
I will write my plans for the future of the game in my next devblog.
Happy playing!
Hi! I love your game; I've been lurking on your development since the Game Jam release, and it's great to see this get updated. Would it be possible to add z-axis rotation to the player head so I can look up/down? Also, is there first person view and if so, how do I switch to that?
Hi, I'm glad you like it! You can press c to switch the view. I will add height aim to the third person view soon.
how do you use a bow because you cant look up
Press c to switch to the first person mode. You can aim in that view. But I will add height aim to the third person view soon.